Game Info
Updated: N/A
Category: Puzzles
Score: 7.6
1 Player html5 games Mobile Puzzle Strategy

How to Play

1 Select a Screw Click on a screw to unscrew it from the wooden plank 2 Place the Screw Tap on an open hole that is unobstructed by planks 3 Remove the Plank When all screws are removed the plank drops down revealing new holes If a plank has on

Description

Unscrew Them All seems pretty straightforward at first glance—just take out the screws and free up those chunky wooden boards. That’s what you’ll be doing, technically speaking. But after a few levels, well, things get unexpectedly tangled. Some screws can’t come out unless others are gone first; sometimes there’s barely enough space for everything to move without blocking yourself later on. You’re forced to pause for a second or two just to untangle where you went wrong. It’s not timed most of the time (thankfully), so you’ve got room to think without stressing over seconds ticking away. I noticed it gently ramps up the complexity: one minute you’re sliding out single screws with barely a thought; next thing you know, it takes real planning—almost like those old sliding tile puzzles but with actual physics involved. You’ll find yourself keeping track of which screw goes in which spot after removing them. That part really matters, really. While it looks simple enough for kids, don’t be fooled—the tricky arrangements will have adults scratching their heads too. And if you mess up, starting over isn’t punishing at all; that softens the challenge nicely. Actually, anyone who enjoys a slow-burn mental workout or likes fiddling with little logic problems will probably keep coming back.

Editor's View

I sat down figuring Unscrew Them All would be a bit mindless—a wind-down game between bigger tasks—but nope, it hooked me fast. At first I breezed through half a dozen boards without much thought (it’s interesting how quickly things escalate). Soon enough I was stuck staring at overlapping screws trying to plan my moves out loud like some old-school puzzle solver. It felt satisfying when I finally managed a tough one, though sometimes frustration set in when I realized I’d boxed myself into an unsolvable spot just by moving too quickly early on. Maybe that’s where the fun is—learning not to rush and actually enjoying the deliberate process. My only gripe? Sometimes dragging tiny screws on mobile is fiddly—maybe that’s just my hands though. I did end up playing longer than planned.